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1. Idea for fixing the low risk factor of suicide ganking+bountys - in Player Features and Ideas Discussion [original thread]
Sigras wrote: woah, you realize that youve just suggested a way to go from SP to ISK right? and where would this ISK come from? another faucet in the game? Also I have a TON of alts with nothing to train because theyre useless alts... you mea...
- by Nerf Burger - at 2014.07.01 23:32:00
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2. Idea for fixing the low risk factor of suicide ganking+bountys - in Player Features and Ideas Discussion [original thread]
Sigras wrote: so to refute your suggestion... say for instance that I have a suicide ganker alt and he racks up a billion ISK bounty. Concord has a history of him suicide ganking, so they'll release more bounty for each kill, so I get my main ...
- by Nerf Burger - at 2014.07.01 22:46:00
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3. Idea for fixing the low risk factor of suicide ganking+bountys - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: You flat out refused to answer WHY in the previous thread, I assume you won't do it here either. Redundant thread reported. This is not a redundant thread. The first thread was locked due to trolling and off topic post...
- by Nerf Burger - at 2014.07.01 22:17:00
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4. Idea for fixing the low risk factor of suicide ganking+bountys - in Player Features and Ideas Discussion [original thread]
The entire first thread was locked due to some non-constructive posts from certain prevalent posters, so lets try again. This is an idea to make suicide gankers desirable targets for bounty hunters. This idea would only pertain to high sec. Cur...
- by Nerf Burger - at 2014.07.01 22:12:00
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5. omnidirecional tracking link question about stacking penalties. - in Ships and Modules [original thread]
Couldn't seem to find an answer for this anywhere. If you use tracking scripts in omnidirectional tracking links, will these modules give you stacking penalties to drone optimal range as well? So say if I wanted to use two omnidirectionals with ...
- by Nerf Burger - at 2014.06.30 20:30:00
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6. Make low sec status incur costs and greater payouts to b hunters in ... - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why should highsec be 100% risk free? nobody is saying that and nobody is saying to 'remove ganking' either. scroll up, read again, and above all think before you post.
- by Nerf Burger - at 2014.06.30 16:06:00
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7. Make low sec status incur costs and greater payouts to b hunters in ... - in Player Features and Ideas Discussion [original thread]
Do try not to be such a **** poster if you want anyone to take you seriously. This is clearly not a 'remove ganking' thread. And if you can't tell the difference between suicide ganking and real pvp.. sorry, you aren't worth my time. Currently hi...
- by Nerf Burger - at 2014.06.30 15:58:00
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8. Make low sec status incur costs and greater payouts to b hunters in ... - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Nerf Burger wrote: HiddenPorpoise wrote: Nerf Burger wrote: So can anyone say why my idea is bad or why EVE should continue to be a bastion for cowards who are afraid of real pvp, aka high sec suicide gankers? ...
- by Nerf Burger - at 2014.06.30 15:10:00
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9. Make low sec status incur costs and greater payouts to b hunters in ... - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Nerf Burger wrote: So can anyone say why my idea is bad or why EVE should continue to be a bastion for cowards who are afraid of real pvp, aka high sec suicide gankers? It's bad because you will be PAYING the gankers...
- by Nerf Burger - at 2014.06.30 14:07:00
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10. Make low sec status incur costs and greater payouts to b hunters in ... - in Player Features and Ideas Discussion [original thread]
So can anyone say why my idea is bad or why EVE should continue to be a bastion for cowards who are afraid of real pvp, aka high sec suicide gankers? Seems like they are the only ones who are playing EVE without really risking much at all while ...
- by Nerf Burger - at 2014.06.30 02:01:00
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11. Probably debated before but - Raven Navy Issue, Rattlesnake, or Gole... - in Ships and Modules [original thread]
Val'Dore wrote: Nerf Burger wrote: Val'Dore wrote: Geckos kill everything in the mission just fine.. they actually don't. Sure, some slower, fatter frigates die fine. I've waited up to 20 seconds for a gecko to kill a single frigate we...
- by Nerf Burger - at 2014.06.29 16:50:00
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12. Probably debated before but - Raven Navy Issue, Rattlesnake, or Gole... - in Ships and Modules [original thread]
Val'Dore wrote: Geckos kill everything in the mission just fine.. they actually don't. Sure, some slower, fatter frigates die fine. I've waited up to 20 seconds for a gecko to kill a single frigate web scrambling me with 2 omnidirectionals e...
- by Nerf Burger - at 2014.06.29 16:41:00
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13. Make low sec status incur costs and greater payouts to b hunters in ... - in Player Features and Ideas Discussion [original thread]
This is an idea to make suicide gankers desireable targets for bounty hunters. This idea would only pertain to high sec. Currently many suicide gankers take very little risk and pay very negligible costs for their activities that incur incredible...
- by Nerf Burger - at 2014.06.29 13:33:00
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14. Probably debated before but - Raven Navy Issue, Rattlesnake, or Gole... - in Ships and Modules [original thread]
Bubba Styles wrote: Wow a huge amount of info. Thanks everyone for posting it's been a really good read. I think I'll go for the Rattlesnake (after some skill training). Big mistake, there is currently no good reason to fly a Rattlesnake unl...
- by Nerf Burger - at 2014.06.29 13:02:00
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15. Single vexor using garde Is succesfully suicide gank tier 1 industri... - in Crime and Punishment [original thread]
Vimsy Vortis wrote: I wish kids these days would try doing some kind of thing in game about their problem before posting on the forums about how terrible it is that some mean person blew up their fictional spaceship. its not a fictional spac...
- by Nerf Burger - at 2014.05.28 14:39:00
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16. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Sniper Smith wrote: M Key wrote: R3als Rakkari wrote: The other thing is that only 1 drone link augmentator is not enough to use sentrys on max targeting range so please add one more high slot and a bit CPU. I am happy on any comments ...
- by Nerf Burger - at 2014.05.28 14:29:00
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17. Single vexor using garde Is succesfully suicide gank tier 1 industri... - in Crime and Punishment [original thread]
Paranoid Loyd wrote: There are plenty of solutions to your "problem" besides crying on the forums. I'm sure you are referring to an alt, but I gotta tell you if I saw you in my system I would gank you even if you were empty due to your incess...
- by Nerf Burger - at 2014.05.28 00:06:00
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18. Single vexor using garde Is succesfully suicide gank tier 1 industri... - in Crime and Punishment [original thread]
These make ganking cheap and easy. Only 1 account required. More people need to start doing this so it can be considered a problem. I got ganked in mine in .6 with a tank fit. I could believe someone suicided on me over a 30 mil cargo until i ...
- by Nerf Burger - at 2014.05.27 20:56:00
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19. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
There seems to be a fundamental lack of understanding from the people who somehow think it is fine for the Rattlesnake to lose its bonus to light and medium drones. Brawlers can quickly get overwhelmed as soon as a new wave of whatever comes in b...
- by Nerf Burger - at 2014.04.23 07:05:00
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20. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Ashley Animus wrote: Won't the rattlesnake perform much nicer if it had more damage coming out of the drones and less out of the missiles? That way you actually gain something from being limited to 2 heavy drones. Which currently perform exact...
- by Nerf Burger - at 2014.04.18 15:14:00
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